About us

Our ambition is to develop fun, imaginative games while fostering an open and collaborative community. After finding relative success during our studies, we decided to try and make our own indie game studio based in the Netherlands!


We are currently working on our first release, Duck Side of the Moon! The game is cozy exploration adventure about a duck in space trying to make his way back home.

Meet the team!

Dennis

Producer

Named a ‘Breakthrough Producer’ by BAFTA, Dennis originally started a career in Rocket League. He focuses on production and design. His goal in life is to draw faces on anything he can find.


Esmée

2D / Character Artist

Fueled solely by PG Tips, Esmée focusses on everything related to 2D and character art. When not drawing, she can be found hopelessly losing at her latest game obsession. What's one more boss fight? :)

Mae

Technical Artist

Mae is our local tech artist specializing in tools, pipelines, VFX, and shaders. She's part-time problem solver and full-time problem creator, where small explosions are just part of the process.

Jip

UI / Game Designer

Enjoyer of both Warframe & Wireframe, Jip is a designer focusing on all things UI, while also dabbling in technical tasks every now and then. He is a strong believer that every room should have at least one whiteboard.

Jessey

Build Engineer

Jessey's early days programming Minecraft plugins all but confirmed his passion for game development. Now he ensures our game runs smoothly on every platform, protecting it from all Art and Design Shenanigans. 

Kristina

Environment / Lighting Artist

Specializing in environment art, Kristina dives straight into challenges with unwavering determination and only a slight hint of perpetual sleepiness. 


Stela

UI / Environment Artist

From Environment to UI, Stela likes to handle art in all dimensions. When she's not crafting visual magic, she's dreaming of the day she finally gets an office cat to supervise her work.


Joost

Audio / Game Designer

Being a generalist, Joost employs a variety of skills. From designing systems such as player abilities and game feel, to composing music. This allows him to bring fresh perspectives into every project.